
A new easy to use, GPU-Based, intuitive, real-time and efficient tool for landscape creation, with stamp brush, erosion, and colorization.
Our foliage tool now supports PCG Graph in UE5, we integrated NextPCG Asset to visualize the biome assets, and NextPCG Mask Brush to paint ecological vegetation.
https://prod-files-secure.s3.us-west-2.amazonaws.com/1851951f-3971-46d3-a51a-fe068ec80daf/9d0f45c7-e6b1-4bfe-af5d-e1cb1e270121/2024-03-27_16-37-25.mp4
we offer an hybird solution to deal with the generation of water which integrates NextPCG Tools(specifically NextPCG Spline) with Unreal’s offical Water System.


The TrafficDataGenerator can generate navigation networks for Unreal MassEntity-related pedestrians and vehicles based on existing city networks (generated using NextPCG CityTools) to be used by AI at runtime.
