Runtime City Sample Generation base on PCG Graph & Nextpcg Asset, NOT just streaming.
Runtime City Sample Generation base on PCG Graph & Nextpcg Asset, NOT just streaming.
The NextPCG Building is a procedural building content generation framework for creating your own building inside Unreal Engine in editor or at runtime base on the PCG Framework and the NextPCG Asset. NextPCG Building provides artists and designers the ability to create building fast and interactive.
The NextPCG Building is constructed by three independent modules: Building Proxy, Building Asset and Building Parser. You can use Building Proxy to shape your own buildings, use Building Asset to determine your building style, and the Building Parser is for generate the final building result by building proxy and building asset.