Tools & Pipepline

World Create Copilot

City Sample Runtime Generation Base on PCG Graph

  1. Generate urban enviroment in runtime in a given bound;
  2. Verify the feasibility of runtime generation by combining NextPCG Asset with UE PCG Graph;
  3. Ensure that the runtime generation does not freeze the game.
  4. Hierarchical generate different levels of contents according to the player`s distance by world partition;

Runtime City Sample Generation base on PCG Graph & Nextpcg Asset, NOT just streaming.

Runtime City Sample Generation base on PCG Graph & Nextpcg Asset, NOT just streaming.

NextPCG Building Tool

The NextPCG Building is a procedural building content generation framework for creating your own building inside Unreal Engine in editor or at runtime base on the PCG Framework and the NextPCG Asset. NextPCG Building provides artists and designers the ability to create building fast and interactive.

The NextPCG Building is constructed by three independent modules: Building Proxy, Building Asset and Building Parser. You can use Building Proxy to shape your own buildings, use Building Asset to determine your building style, and the Building Parser is for generate the final building result by building proxy and building asset.

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