Use map data to generate game scenes
Animation Copilot LipSync
Remake the LipSync module of the Facial Anim toolset. Replace the Nvidia’s Audio 2 Face end-to-end service with our in-house whole-process solution, which covers all intermidiate data including speech, words, phonemes and visemes.

Comparison between A2F and AnimCopilot LipSync Pipeline.

Visualization of the AnimCopilot LipSync’s intermidiate data on time line.
AnimCopilot LipSync Example 1
AnimCopilot LipSync Example 2
Comparision with benchmark and former implementations
Comparision with benchmark and former implementations
Animation Copilot Custom Asset Editor Framework
Framework to help developers to customzie editor layout of anim assets. With the framework, the data related to animations can be better visualized and interacted with. Here we have Viseme Preset and Viseme Collection for demonstration.
Viseme Preset Asset
Viseme Collection Asset
Animation Copilot Assembly Line
It’s a customizable pipelin for animation assets’ creation and modification. The specific tasks are defined as Assemby Line Steps. User can add or remove the steps or rearrage the order of the steps according to their needs.

Facial Anim Assembly Line
Batch create Facial Anim Assets with Assembly Line
Batch create Facial Anim Assets with Assembly Line
AI Tagging
We offer the ability to automatically tag the assets with the power of AI. Users can try AI Tagging through the right click menu of any assets or folders.
AI Tagging Demonstration
A tool enabling one-click conversion of a heightmap terrain (with material layers based on id-weight maps) into a tiled Mesh terrain, while ensuring the visual appearance is maintained.
