A new plugin to handle editor utility related works.
Operation Stack: A new assembly line framework.

A new plugin to handle procudural cinematic generation.
Asset Family: Offer three core asset with customized editors to manage the dataflow

Dialogue Cast: Management of the cast members(actors) of the story.

Dialogue Stage: Management of the scene where the story happens.

Dialogue Script: Management of all relevant resources to generate a cinematic dialogue.
Proc Cinematic Generator: The tool panel to handle suquence generation:

A unified natural language interaction interface based on large language models, where deep interactions with UE can be achieved and NextPCG-related functions can be utilized
Implemented AI generation and application of character assets within game
