PC or Console Platform
Pre Computed Global Illumination
- No Lightmaps
- No Flatten UVs
- Sky Visibility
- Indirect Diffuse
- Static Lighting
- Emissive Material as Light
- Open World Support
- Fast Baking
- Both Static and Dynamic Objects Support
- High Performance, ~0.5ms


GPU Lightmass for Unreal
- 10~20x Faster than UnrealLightmass
- Custom Data Support
